![]() You don’t understand that you were made for one thing. The truth is that there is no safe place. The second time you speak to the alternate Fredbear he says: There is no safe place, and it is up to you to help leave a “breadcrumb trail.” This “sanctuary” is just as dangerous as anywhere else in the world. A pixelated Fredbear appears and informs you that the main story is just a cover-up. If you stay on that screen for 30 seconds or so, the real story reveals itself. In order to find out what’s really going on you need to be patient, specifically during the few moments when you speak directly to Fredbear.Īt the end of each of your conversations with Fredbear in FNaF World, you will see a “Done” button. The game tells you about glitches and some security system, but none of that really matters. There are many different endings, with most of them having nothing to do with the overall lore that so many fans have been so intently uncovering and following. After the opening, you are free to actually start the game and dive into this strange RPG world.įor many, playing through the game normally will yield no worthwhile results. It’s understandable, after suffering such a traumatic experience, to be scared of these robots. Throughout the comatose nightmare you survived a violent death from these terrifying beings. Fredbear refers to the child as broken, and you spend the whole game absolutely terrified of these characters that were once your friends. In that game you played as a child who was seriously injured after being bitten by the Fredbear animatronic. If you’ve played the previous games in the FNaF universe, this will probably bring to mind FNaF 4. But something has gone wrong, and now it can be seen here. The game opens with these simple lines:Įverything that happens out there, has an effect here. Very little is revealed but you’re instantly thrust into a world of mystery. FNaF World opens as you’d probably expect if you’re a fan of the series. ![]()
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